By 1979 the games industry was firing, with some great examples – and some shockers – appearing everywhere from hastily rented stores full of machines to the corner of the local fish and chip shop. The home video game boom also fired up…


Whoa! It’s Space Invaders, but it’s in full colour and… OMG, they’re falling from the sky and attacking! Japanese company Namco went “BAM!” with their now classic Galaxian, aiming to take on the might of Taito’s coin-gobbling shmup, and succeeding. It’s also notable as the forerunner to timeless arcade shooter Galaga.


With Atari’s VCS console red hot, there was a huge market for games. California’s Activision, Inc. were the first to jump into the third-party developer pool, formed by four disgruntled former Atari employees. These included one David Crane, who went on to create such legendary titles as Pitfall! and the first Ghostbusters game.


With no one particular system of bringing games to screen dominating as yet, Atari’s new arcade smash wowed players with vector graphics. Sure, they were monochrome, but images were made from lines rather than pixels, and gave a cool futuristic vibe. Plus, the game totally rocked! Still, vector graphics died soon after.