When you think of slasher movies, the Friday the 13th franchise is right up there. Now you can play the game.

Friday the 13th: The Game started as a passion project that had been on our minds for some time prior to actually getting started. [We thought] a good homage to the slasher flicks of the 1980s could become a fun game, and our team was pretty confident in the idea when we announced Slasher Vol. 1: Summer Camp”. That, according to community manager for Gun Media, Ben Strauss, is how the idea for the game originated. When the team were eventually granted permission to use the Friday the 13th name, their ambition needed to be scaled accordingly; Slasher Vol. 1: Summer Camp became Friday the 13th: The Game and the decision was made to crowd-fund the project.

“Originally, we set out to self-fund the title we were working on prior to being granted the license. After Friday the 13th was given to us, we felt something more needed to be done – more than what we planned for,” Strauss explains.

“We did try the traditional route; however, we were met with quite a few challenges. Several publishers did not think the game would perform well with users, while others wanted us to change the tone of the game to include less violence. Crowd-funding thus became perhaps the smartest route to take.”

Strauss says that the team made a concerted effort to reproduce the right aesthetic from the films, knowing that series’ aficionados would be scrutinising every part of the game.

“Attention to detail is everything,” he says. “We looked at each mask; we looked at each movie; we looked at every aspect of this franchise and worked to get it translated to a gaming environment.

“Given that there are very little actual behind-the-scenes photos, and the fact that many of the sets are no longer around, it’s been tough to recreate things as close to the movies as possible, while still creating maps and environments that work from a gameplay perspective. The drive first and foremost is attention to detail, and so far, our fans have shown a lot of support.”

This month, the title is finally getting a local retail release on, quite fittingly, Friday the 13th, and the game has, quite expectedly, been rated R18+. So what can Australian gamers expect from the title and why should they pick it up?

“We believed in a game that stayed true to the slasher genre and were fortunate enough to gain the license [because] the owners of said license believed in what we were doing. Our Kickstarter and Backerkit backers believed in us and the game already has over 1.8 million players around the globe,” Strauss says.

“Our launch was a bit rocky and we have had our bumps, but with newer content coming and lots more for players to do, we believe this is the homage to Friday the 13th that gamers have been asking for these past two decades. You get to feel like Jason Voorhees, or a counsellor trapped at Camp Crystal Lake.”

Friday the 13th launches October 20.

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