We spent the early hours of the morning fanging around in a McLaren Senna in Forza Horizon 4

Xbox once again held their own behind-closed-doors event ahead of E3 itself to showcase some of the games they revealed in their press conference.

Of course, we made a beeline straight for Forza Horizon 4. This time set in Britain, the demo we got to play was a beautiful showcase of how stunning the new seasons will look in-game. We went through summer, autumn, winter and spring in a few cars for a few different looks at the variations of motorsports. It should go without saying that the new McLaren looks and handles wonderfully, as do the other cars we got to try out. The scenery responds to your driving, whether you’re throwing up mud in a rally or aquaplaning through a water-covered road. The sound difference between when you’re seated in the cockpit and when you’re viewing from outside is a noticeable touch, too. The game looks beautiful, drives impeccably, and we can’t wait to get our hands on the full release in October.

Next cab off the rank was something I’d never had much to do with before – Warhammer: Vermintide II was a real treat, and a pleasant surprise for someone who’s never touched the franchise before. There are a number of different weapon types, as well as different character types to play as. The code we played was the beta of the final build, and we were dropped into a lobby with three other online players – and it would seem none of us knew what we were doing. Nevertheless, along we trudged. We were faced with a rather large monster – and the dev in attendance told us we were rather unlucky, as the enemies are randomly generated – and we managed to defeat it, reviving a couple of downed allies on the way. For a first experience of the series, Warhammer: Vermintide II was genuinely enjoyable, and I could easily see myself pouring tonnes more hours onto this one.

Following Warhammer, we got a chance to go hands-on with one of the best announcements from EA’s conference – Unravel 2. Unsurprisingly, it’s quite similar to the first. It’s still relentlessly charming, and the addition of a second Yarny is a fun challenge. The puzzles still require a decent amount of brainpower, and are just as satisfying to solve. Don’t forget, it’s available now.

We closed out the morning with Ori and the Will of the Wisps. Again, it’s just as adorable as the last one was, with a few new gameplay mechanics thrown in. In all, it was a productive morning at the Xbox Experience, and kudos to those guys for letting the media get some extra game time in before the madness of E3 begins. Much appreciated on our part.