If you’re a fan of sniper games, you’ll be enjoying 2017. Back in February we had Sniper Elite 4 and this month, Polish studio CI Games is bringing out Sniper: Ghost Warrior 3. We caught up with senior level designer, Tomasz Pruski, to chat about the game. 

What is it about sniping in video games that we enjoy so much?

Tomasz Pruski: I think it’s that feeling of being in total control, silently deciding the fates of your opponents from afar, and the precision and skill required to pull off a long range shot.

What was the studio’s mission statement before development on the game began?

The mission statement was to deliver the ultimate sniper game where players would be free to choose how they want to approach their objectives, how they gather their intelligence, and how and when they strike.

This is the first Sniper Ghost Warrior on Xbox One and PS4. What were the challenges involved in bringing the game to these consoles?

The biggest challenges were tied to fitting our enormous levels full of gameplay onto the screen. The amount of assets and enemies appearing simultaneously would not have been possible on the older generations. The two consoles also have some similarities in their architecture, but ultimately are two different pieces of hardware, so each had to be treated individually.

How expansive is the open-world element of the game?

The open-world is an integral part of the experience, but it’s worth remembering that it’s a shooter game, and not an RPG. The open-world aspect is most useful when going on a mission and really choosing your own approach. There’s also a bunch of activities that players can do outside of regular missions.

What is the secret to keeping players focused in an open-world title?

A solid story and player progression.

Can you talk about the three gameplay styles in Sniper: Ghost Warrior 3?

The three play styles are a natural consequence of the game going open-world. The players are always equipped with a sniper rifle, but it is not a requirement to neutralise your targets from afar. A lot of players enjoy stealth gameplay and run-and-gun action, so we wanted to accommodate that kind of style without compromising any of the elements.

What can we expect from the multiplayer?

The multiplayer component will come as a free update some time after the release and will be focused on competitive multiplayer. We have already confirmed deathmatch and team deathmatch modes when the update launches. The season pass included in all the day one editions will also unlock two additional maps for multiplayer. Sniper Ghost Warrior 3 Season Pass brings you access to the entire range of downloadable content by the end of 2017.

Sniper Ghost Warrior 3 is out April 25